Here are the selected bits of creative work I’ve done during my university studies and on spare time. Below each project’s description you can find the links to the source code and a demo where applicable.
This page is constantly under construction, and updated with my latest works.
Pong clone made with Unity 2D. Experimenting with Unity’s physics engine (vectors, object bodies) was quite interesting. Unity is an easy and scalable game development environment. Its possibilities range from simple clones of the classic era to ambitious and meandering epics. However, its user interface requires patient learning — a downside mitigated by the platforms verbose documentation.